after 4 years of 3ds max use, I decided to go back to Maya because of a simple reason; to reach to the best artistic and technologic way of art. This is my opinion; for those days todays michelangelo are now 3d sculptors and leonardo da vinci are a "social-creative game artists" rather than
shrinking the nanotechnology,like creating thinner iPhone 5 when there's already a nice iPhone 4 exists.
Because of that, i started to think like the more I upgrade my maya skills, the more creativity and more contiunity I can get. so for the last time I used 3ds max's simplicity,after 4 years,3ds max didn't give me the exact control of render,of art. and on the other hand it didn't give me satisfaction of render times whenever I want to take resolutions higher than 1080p, also 3ds max has no dpi option like maya(there is one but that increases your resolution, not your page size) to get the idea of sharpness of some detailed objects or textures.When you zoom in,you're asking yourself is the anti-aliasing is low or my texture resolution is low?and then finally you get the "not bad" render in 5 hours... also think in real life you want to take a nice kitchen photo with your professional camera,maya gives you a cannon or nikon like virtual camera to tweak your iso, aperture or other camera settings. The result? with 3ds max's best color settings,whenever you want to deal with some areas to be brighter or darker in photoshop, your gamma settings does not allow you to get a good result,it starts to give jpg errors like bad gradient even in 32 bit depth.but with maya you get a superb gradient between all colors(note:with 32 bit depth) even in the jpg format,yeah,no annoying speckles or flickering because you have additional gamma correction, additional color correction,exposure,glare+glow,environmental fog,additional final gather control(it's a node),photographic camera and much more! even after I started to do something in maya,I felt like I'm doing something in a proffessional way,not telling maya's complicated interface. I'm telling you that it makes your brain really working for how to achieve,what to achieve with your all skills.
an advice; when you do this-finish your render, just do a simple colored hand sketch after that, say to your brain what the fuck did you think just now and come here again to say thank me. becase,you know how to draw the process of ambient,diffuse,glow,shadow,shapness,exposure and lot more and when you continue drawing,your brain logically send commands o your hand to layer them to draw them correctly,rather than using look and draw technique,really! just try it. this is a ne way of understanding light and shadow relationship
and you will thank to maya's compicated interface, don't forget me though...
yeah, if you read to this point, you can actually understand why I put this kitchen render done with maya and mental ray. it took just 3 hours but, it's size is A1 in 108 dpi ,A4 in 300 dpi.resolution is 2800x1600.that is,really awesome, because with nearest render settings in 3ds max won't give you ambient occlussion and takes 5 hours in 1080p 72 dpi render. and almost no post effect used except diffuse glow in and vignetting on adobe programs, but this is really not necessary because you have the same effects in maya.
so here's the final comparison, if you just want nice renders, stay with max or other programs, but if you want some serious renders,do not waste your time and do what you have to do,install maya.